initial ideas and concepts /Adam Osbourne
very early we decided on our theme an we started to get out a story line that
you play as a scavenger looking for food and comes across this abandoned overgrown
school and has to find this key so that he can acces the cafeteira and scout
for food and maybe the idea
the abandoned building isn't so abandoned and
has lots of booby traps and scary assets and and spooky signs . once we had our
theme we organised who was interested in building what so we split up what we'd
all like to , we also tried to plan out the player route of the
map to push the player through all the rooms we wanted to make.
i chose to take on the lecture room an stairwell because i think i can do something really interesting with it. the idea of mainly natural lighting could work quite well for my lecture room because were making in on the top floor so i could put holes in the roof and smash the windows and have some interesting spotlight, i also had some ideas of big vines draping up to roof or out of it draping down. i want to add allot of dirt and newspaper thrown about and maybe smashed up desk and torn chairs. but my main point of interest so far would be the projector and blackboards with crazy imagery.
once i knew what room i was doing i began to compile an initial assets list just for ideas of what i could have in my room.
Curving
desk
|
vines
|
railings
|
Health
and safety
|
Stair
well
|
traps
|
stairs
|
windows
|
projector
|
Smashed
glass
|
blackboard
|
curtains
|
screens
|
Smoke
detectors
|
Fire
alarms
|
Teddy
bears
|
desks
|
rust
|
Light
switches
|
Microphone
|
Torn
chairs
|
Ticking
clock
|
Computer
|
Blood
and guts
|
doors
|
books
|
posters
|
Dead
looking dolls
|
Kids
art work
|
Hand
paintings
|
Childrens writing
|
Muddy
skulls
|
Crumbed brick work
|
signs
|
Axe
hole
|
leefs
|
axe
|
foliage
|
rubbish
|
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