since my last blog update i have finished my helicopter and imported it into udk i ended up using 3 1024 texture sheets.
i then started creating some general assests that can be re used around the level
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switches etc |
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strip light |
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fire extinguisher...classic |
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doors |
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fire alarm and bin |
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book cases and books |
after doing a few general assets i wanted to do something towards a room so helped alex as he asked me to help him with his classroom.
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blackboard |
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table with lunch boxes(untextured) |
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broken window |
where the helicopter has come in there is obviously going to be a broken wall the wall texture shown is just a placeholder and i was playing around with foliage alphas to make it look like plants have come in through the window this still needs finishing.
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broken walkway |
the walkway will have also have been damaged by the helicopeter so i used toms walkway model as a base and modified it.
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rubble |
i started playing around making a few rocks and rubble and grouped them togther as some will be needed where the helicopter has entered the building, but they can also be used elsewhere if needed.
something i still need to do is light map my objects for udk and i plan to do it this week
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