Wednesday 20 February 2013

     initial ideas and concepts /Adam Osbourne

very early we decided on our theme an we started to get out a story line that you play as a scavenger looking for food  and comes across this abandoned  overgrown school and has to find this key so that he can acces the cafeteira and scout for food  and maybe the idea the abandoned building isn't so abandoned  and has lots of booby traps and scary assets and and spooky signs . once we had our theme we organised who was interested in building what so we split up what we'd all like to , we also tried to plan out the player route of the map to push the player through all the rooms we wanted to make. 

i chose to take on the lecture room an stairwell because i think i can do something really interesting with it. the idea of mainly natural lighting could work quite well for my lecture room because  were making in on the top floor so i could put holes in the roof and smash the windows and have some interesting spotlight, i also had some ideas of big vines draping up to roof or out of it draping down. i want to add allot of dirt and newspaper thrown about and maybe smashed up desk and torn chairs. but my main point of interest so far would be the projector and blackboards with crazy imagery.

once i knew what room i was doing i began to compile an initial assets list just for ideas of what i could have in my room.

Curving desk
vines
railings
Health and safety
Stair well
traps
stairs
windows
projector
Smashed glass
blackboard
curtains
screens
Smoke detectors
Fire alarms
Teddy bears
desks
rust
Light switches
Microphone
Torn chairs
Ticking clock
Computer
Blood and guts
doors
books
posters
Dead looking dolls
Kids art work
Hand paintings
Childrens writing
Muddy skulls
Crumbed brick work
signs
Axe hole
leefs
axe
foliage
rubbish


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