Monday, 25 February 2013

Andrew timms- initial ideas

we had a few ideas at the beginning about what type building it was going to be, we soon decided to go with an abandoned school that was overgrown with foliage, from their we started creating moodboards to get an overall feel of how we wanted the finished level to look and to help us in the next stage which would be concepting the areas of the building we will each be modellling.

my first concept was of the walkway instead of a room as when we walked around the queens building to take photos i noticed the large windows and thought we might be able to use them in a more interesting way. I then went and created the concept below of a helicopter that had crashed through the window landing on the walkway. the idea also that the player can walk through the open doors instead of it blocking the way.

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we are each planning to do at least one room of our own in the building however i will most likely be modelling the helicopter therefore this is being counted as around the same amount as one room, aswell as this i will be modelling smaller more general assets. once the helicopter is complete i will then be able to see what other objects need modelling.

this is a painover i did of a classroom , we are planning to do different themed classrooms e.g maths science  and art so that we can use the themes and their relative objects to keep the rooms feeling different and not all the same by having easels in and art room etc. the concept above had no specific theme behind it and i may change and add to it at a later time.

after showing the rest of the group my concept we discussed it and thought it might be better to make it look like a rescue helicopter rather than a military one and to also add a bit more foliage and decay.

we were also playing around with the idea of starting in aus or vehichle so it seems likeyou have crashed you car or bus and had to flee into the building to escape the zombies outside, the above concept is of a minibus that has crashed through the wall backwards allowing whoever was inside to get escape into the building.

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