We have spent quite bit of time to get the ball rolling and organised. The main level geometry is there - the walls, floors, pillars all the vital parts.
There are a few different zones established -
On top of that we have a helicopter which will be a nicecentre piece.
|The level from a distance. We have plotted a path from south to north, zig-zagging & back tracking to use that space|
We have made a few tiling textures so we can throw them on assets and use for multi-sub objects
We also have started to go through a "hit-list", but are a little behind where I personally would like to be. Its the half way mark now.
|The view north after leaving reception - A little Bare while we decided what to do|
Tuesdays are our official team day where we collate our efforts and check where we are at.
Here is the hit list for the upcoming week column 1 = meshed, 2 = textured, 3 = successful intergration with level
Everyone has access to UDK and can make Prefabs. It is important that we all get some UDK experience share the workload.
A list makes it easier to focus and means less faffing - If anyone (myself included) doesnt complete it there better be a good reason or else