Tuesday 5 March 2013

Prioritising assets



Main Geometry
Small Geometry
Fittings
Props
Tilable Textures
Modular textures
floor
doors
cables
tbc
wall
trims
walls
windows
pipes

floor
fittings
stairs
tables
trunking

grime

walkway
chairs
switches/misc

foliage

pillars
desks
lights



beams





rails






Here I sorted what I thought a decent way to divide my work, getting the bigger and more essential bits done ASAP.  We have a lot of shared photos to make textures and will try to make some tillable textures to cover more space.

A Play Pen test area (stepping stones here) - testing scale, speed, jump, steps and UDK in general

Basic brick material

Simple building blocks - Not all will get exported into UDK

Illustrating the box and intended scale
 
Metres BOXES Units pixels
0.125 0.0625 16 32
0.25 0.125 32 64 Wall / Step Thickness
0.5 0.25 64 128
0.75 0.375 96 192
1 0.5 128 256
2 1 256 512 Main box Size
3 1.5 384 768
4 2 512 1024
5 2.5 640 1280
6 3 768 1536
7 3.5 896 1792
8 4 1024 2048
9 4.5 1152 2304
10 5 1280 2560
11 5.5 1408 2816
12 6 1536 3072
13 6.5 1664 3328
14 7 1792 3584
15 7.5 1920 3840
16 8 2048 4096



Using an unreal character as a template

 ·         I have made basic floor, walls, stairs, walkway, pillars, beams and rails.  These are all essential building blocks to plot out map… Still need to make doors & windows maybe
 
·         * For next week I will try to make textures for these assets

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